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The Lost City (lostcit.zip)

   (4 reviews)
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About This File

This release is like a mini game with its own storyline. A journal is included that should be read before playing. It explains your mission's goals (which isn't to just exit!) and history.


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Unknown date

  
This is an elaborate level dated February 1996, with a backstory. As far as I can tell there's no way to exit the start area without jumping(!). Beyond that it's a typical Inca castle map, square, with a Heretic flava. Gameplay involves killing about 60 mostly imps, then you kill some cyberdemons with a BFG and invulnerability. Readme mentions another lostcity.wad by a man called Rob Fowler; it's not id=14276, so there must be another level out there somewhere.

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Unknown date

  
The "Raiders of the Lost Ark" music just underlines how boring the gameplay is. It's like one of those dumb movies like _20 Million Miles to Earth_ in which they focuses so much on the FX that they forgot about the story

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Unknown date

  
Not bad at all. Looks good and is fun to play, though pretty easy on UV.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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