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Trails of Destruction

   (8 reviews)
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About This File

More DOOM 2 levels to kick ass in!

Story: You recive a distress signal from UAC Sci-Lab 103. Aliens have invaded through the dimensional portal, and have destroyed everything. Your goal: Massacre the hellspawn and close the portal! This should be sooo fun >:)

Level 1: UAC Sci-Lab 103 This level is supposed to look like a computer station. There's also a underground generator, sewer system, and meeting room. Keen. Watch out for nasty traps!

Level 2: Hell's Crevice This level is a cave in hell. Looks where you found out where those Demons were coming from. Some areas require you to run over pits. Use running jumps to get across, and remember to save your game in case you screw up.

Level 3: Dead Simple part II Get ready for a big ass rumble with a Cyberdemon, lots of Cacodemons and Arachnotrons, some Barons, and a Mancubus. The exit is the big Demon face floor on the platform. I dare ya to get 100% kills with the Super Shotgun only. Just try it >:)


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Zahid

  
first map starts with a outdoor area and ugly sky.enters a tech base...which is just narrow hallway connecting rooms...2nd map too mostly based on narrow ways but i like that one as this hell themed map got some fun progression...third map is a round area with some boss monsters but killing them is optional as you can run straight to open exit platform in some seconds...average mapset

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Unknown date

  
Good to kill some time with.

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Unknown date

  
Three maps from March 1996. MAP01 seems okay at first, with a moody outdoors bit and then a techbase, but quickly reveals itself to be ridiculously copy-and-paste; every room, corridor, is repeated three or four times, and the rooms are boring, with weak monsters in predictable places. Map02 is a subterranean hell maze that was so tedious I skipped to Map03, a boss battle that I ran through in fourteen seconds. Did not like.

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Unknown date

  
Yuck. It's kinda hideous and dull and full of loooong corridors you run down anticipating every crevice holds an enemy.

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Unknown date

  
Irritating. Boring corridors. Big fight in last level with no environment to speak of. Some fool gave this series four stars. Have demoted it.

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Unknown date

  
I liked it

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  • File Reviews

    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
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