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Hells Half Acre

   (3 reviews)
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About This File

BACKGROUND:

I like wads with a kinda theme, not just haphazard stuff thrown together. Ones that sorta make sense; as much as critters from hell can make sense, that is. This one is kinda hell-based, but not actually in hell itself. It's some kind of an outdoor type area on Earth or one of the moons of Mars (you decide...) Anyhow, it's been overrun and slowly being converted by hellspawn, which of course you must utterly and irrevocably slay, being the fearless Space Marine. (all rights reserved, etc. etc.) No rest for the wicked...

Pretty basic formula: Find the switches to throw to allow you access to the keys you need to proceed though the level. Takes awhile to even see the first (yellow) key, so don't get discouraged.

All the stuff you need to do the level is provided. Just look for it. (i.e. the radiation suits)

No cyber-anythings or BFG's here. I like the more low-tech slugfest weaponry. Thank God for shotguns.

Pittsburgh sports fans will like one of the secret areas. And if you don't, well, get bent. =)


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Guest

  
Too primitive even for a 1996 map. No, even if you like mazes, this one plays boring.

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Guest

  
Great if you like mazes/ Not so great if you don't.

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Guest

Unknown date

  
Not bad. Nothing revolutionary but fun. 7/10 for me.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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