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Big 'n Dark

   (5 reviews)
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About This File

This wad is a single player "wheel" type wad. It centers around a central room that is very dark, and has various rooms leading off it that will lower the transporters in the center to allow access to other rooms. I've been working on this one on and off for 3 months now, and have frankly grown weary of it :-). It is finished, but does not have many extraneous "things" in it. Feel free to add to it, and change it (but give me some credit for the grunt work :-))


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Guest

Unknown date

  
cool map

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Guest

Unknown date

  
The name doesn't sound promising, and neither does the readme. But it's not bad. The design is very simple and Doom I-esque, and everything is very square, but the flow of gameplay has a bit of thought and there's enough action, although you can run past a lot of it. Very average though.

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Unknown date

  
It's ok.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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