Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

MerDoom II

   (3 reviews)
Sign in to follow this  

Guest

About This File

(read this!): To play this level the correct way you must use DooM2. Actually any version of DooM2 will work (1.666-1.9) but to view the demo that has been added you must use DooM2 version 1.9.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Hidden rooms and great sound effects from Full metal Jacket and Star wars. Love playing this multiplayer map with four players! Hidden rooms are hard to find since this map is symetrical the triggers are hard to keep track of which makes it all that more fun to play.

Share this review


Link to review
Doomkid

Unknown date

  
Cool, like a more tactical Dead Simple. I like the music.

Share this review


Link to review
Guest

Unknown date

  
A typical wad from the mid 90's. Not bad for DM but not good also. NOT a 5/5 wad. 3/5 at best.

Share this review


Link to review
  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
×