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   (2 reviews)
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This wad was designed for one-player play, but turns out to be a pretty good deathmatch level as well. It has a crossing that branches about nine coridoors leading to other rooms. It's very playable.

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This is dated April 1996. It's a hub-style level, with a small room that has a group of mini-zones surrounding it. For five minutes it's okay, but ultimately it has no challenge - you get all the weapons, lots of rockets and plasma, against only 80-odd monsters in small groups. The final battle is a complete disaster because the boss baddy is stuck against a pair of arachnotrons, and you can kill her easily. Secrets are of the "press every bit of wall" variety.

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