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SKYCITY.WAD

   (16 reviews)
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About This File

Well, this is my second attempt at a pwad. I think this one is a little better than my first attempt (which wasn't that bad - toot toot!! :) SKYCITY is just that - A semi-city stuck 1 mile high in the sky. I created new textures to simulate the effect. It has all new wall textures in it as well as a new sky/floor ...blah blah.....

But, PLEASE, run the SKYCITY.BAT file so that you can temporarily put the floor textures into your DOOM.WAD file (yeah, sorry - Can't put new floors into pwads). But, the batch file takes care of it and will restore the original floors when you're done. Back it up if you don't trust me :) I included a .lmp just in case you get a little PO'd trying to find the secrets (They aren't that hard, anyway...)


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Guest

Unknown date

  
Decent 1994 wad. It shows that they had more creativity than just "DARK STARTAN3 MAZE" back then. It's nothing special nowadays and it's kind of dull, but I liked it. 4/5

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Unknown date

  
This is a decent early concept level, although the texturing is very bland. It has one of those "chessboard" sections whereby you have to study a map and take the right path, otherwise you get crushed like the ants that swarm around my feet. The level comes from a time when it was more common for Doom fans to have university email addresses than otherwise.

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Unknown date

  
It's pretty good for 1994.

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Unknown date

  
I've always loved this wad...brings back memories

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Unknown date

  
The best

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Guest

Unknown date

  
an old classic

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Unknown date

  
Amazing for its age. 5/5

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Unknown date

  
I liked it, good use of textures. 4 star material, but 5 stars for being that good and from 1994 :)

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Unknown date

  
A clear improvement on the author's first effort REALM10. Not quite a city, the setting more resembles a simple techbase of sorts, and the new textures are consistently used to good effect. I didn't care much for the new sound effects, though. The progression and gameplay are both alright, except for a needlessly stupid crusher sequence. Good for 10 minutes of fun. --3/5

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  • File Reviews

    • By stevenaaus · Posted
      Awesome Doom 2 chaos with a fresh look and weapons. Cheers The new weapons remind me of Q1 Malice. Loving the chainsaw replacement.
    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
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