Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

7 Deathmatch wads by Derrick McKay

   (1 review)
Sign in to follow this  

Guest

About This File

This is a 7 level Deathmatch wad. A couple are (very) loosely based on others I've seen, but are for the most part strictly original. In short: 1) Square, *everything* is a lift. 2) Arena type with walkways around, and pillars scattered around the center. 3) This is a *4* tier arena with windows to see (and shoot) into the others. 4) "L" shaped arena with a central room in the cup of the L. 5) 2 level square with a see-through maze in the upper part, and special on/off lighting on the lower part. 6) 2 arenas side by side with connecting tunnels with raised catwalks in the main arena. 7) A 3 level zig-zag arena with lots of on/off lighting.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Doomkid

  
Some decent ideas, but the mapper wasn't really experienced enough to execute them properly. Looks ike it would be clunky, but they are competent on a technical level.

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×