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BEYOND.WAD (Beyond Doom)

   (6 reviews)
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About This File

Beyond Doom is a 12-level replacement for the first 12 levels of Doom ][. They are best played as single player levels, starting at the beginning of each level with just a pistol, and set on the ULTRA-VIOLENCE setting. (The ONLY way to play single player) These levels are also extremely fun co-op play and several of them are good deathmatch levels as well. New music has been carefully chosen for each level too. Give these levels a shot.. we seem to think they are pretty classic single player challenges. Send any feedback to the email address above. : See below for specific level descriptions. :


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Unknown date

  
I began to be very pleased with the cool design... Then, very quickly, I also began to be more and more disgussed... No life, huge lack of ammo, no gameplay!!! I played the next level... Ok, it's enough! ==> I vote "vomit" -Jive (Feb 02, 2005)

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Unknown date

  
Cool levels, Really cool!! :) ****

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Unknown date

  
This is dated May 1996. It's typical of megawads from the period - the first few levels are rubbish, but it gets better. Skip to maps 08 and 09, which encapsulates the whole thing; there's a lot of fighting, but too many long winding corridors and fiddly intricate rooms (several of the levels force you to run around in a spiral). Map 12, the last one, is pretty good on UV - it's basically a hectic monster-filled arena.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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