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PAZUZU (wings of possession)

   (9 reviews)
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About This File

PAZUZU-This single mission takes you to a demonic series of underhalls and temples to the evil devil PAZUZU. The entire complex is guarded by some of your most feverish nightmares... Stay alert and work your way thru this unearthly place in search of the three ancient skulls of mystic held within the complex..... retrieve them and escape... hopefully with all of your limbs still attached!

PAZUZU-Itself is a relatively tough level, and will certainly take you a few tries to master it and discover its workings and secrets.You will be pitted against many different scenarios in unique settings that may have you groping for health... Make each dodge and strafe your best, because you can't take many hits in this one....

paz01.lmp (included) recorded by MYSCHA the sled dog-as requested from e-mail from other releases..I have included an LMP. Of course ya' get to watch me goofin' around ....


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vdgg

  
Confusing and very cramped, but overall good.

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Guest

Unknown date

  
to tigt on wepons and not qite enuf ammo 2/5

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Guest

Unknown date

  
Awesome map by one of the early mappers who really grasped how to make large and complicated maps. They hold the player's interest while still throwing him enough hints and resources to avoid frustration. It's little wonder that he soon afterwards started mapping professionally (e.g. Unreal). If you loved Bluff Eversmoking, thank Doom for the training it gave Mr Cannon!

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Guest

Unknown date

  
Great wad, and fairly testing too. Play it now.

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Guest

Unknown date

  
awesome

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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