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MIA Search and Rescue 1 -- The Lost Mission Revision 3 -- SubGenius Release

   (11 reviews)
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Walter confetti

  

Sure this thing was an experience. 

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Xyzzy01

  
Really gives that WTF feeling. An interesting, difficult challenge. And yes, I beat the map without cheating on UV, its very doable!

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Doomkid

  
I left this feeling confused, but not displeased.

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roadworx

  
Seriously one of the worst WADs I've ever played...

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Guest

  
Early 1996 map. Has plain hopeless layout, architecture, texture use, ambiance & gameplay. But author showed a lot of technical skills; between more, this is the oldest level I'm aware of implementing the idea of stealth monsters. 4* for the effort alone, and don't expect a nice adventure, because there isn't. BTW I seriously doubth voter #1 has finished it without cheating @ UV...

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Memfis

  
Some things can't be described with words.

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Guest

Unknown date

  
Kinda trippy and freaky, and not in a good way.

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Guest

Unknown date

  
A fascinatingly weird little level. And I finished it without cheating, too. *sticks out tongue at Dr. Jones*

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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