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Circle

   (4 reviews)
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This is your standard circular arena, though the things that happen in it


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Zahid

  
A playable map with very little efforts

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Unknown date

  
liked

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Unknown date

  
This is a really poor attempt at a wad, all we have is a circular arena with a good amount of monsters and two balconies with guns, ammo and health. Way too short and easy to be worthwhile also the text file says no multiplayer which brings this down even further because multiplayer is all that this wad would have really been good for, overall 0/5

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Unknown date

  
OK, it's really just a circular arena which is made more tedious by the choice of (the not many) monsters: cacos, PEs and Lost Souls, all flying, and stationary arachs plasmaeing at you from the walls. The only interesting fact about it is that it was probably made on an early Mac editor (Hellmaker, MacBSP), and that you can cause some decent infighting. For the rest, there's so much ammo that it's not even a challenge. 1/5 -Maes

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  • File Reviews

    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
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