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Circle

   (5 reviews)
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This is your standard circular arena, though the things that happen in it


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Arrowhead

  

A very simple map w/ very simple combat. The entire arena consists of 1 circular room outdoors, w/ a single pillar in the middle. This pillar will be your only cover in this entire map.

 

There is an absolutely massive amount of ammo inside the pillar. One simply doesn't need this much ammo for 48 enemies. You can get  some cool infighting going in this map, if you rush and press the switches right away. Things can get quite crowded if you don't slay the two pain elementals right away. Gameplay essentially consists of 'circle-strafe to win' - as there is far too much room given to the player to manoeuvre.

 

Unfortunately, this map lacks an archvile. I think an archvile in that final wave would have really made this map more fun. The final 'wave' is a little anticlimatic, if you've been playing Doom for any length of time.

 

The level is also very basically textured - some differing texture usage would have been nice. As it stands, the map is very grey.

 

The level initially took me just under 4 minutes to UVMAX. I then tried to beat the level as quickly as possible, and got 28 seconds.

 

This level is also interesting for having been made w/ a very old Mac map editor, Hellmaker.

 

This map is quite fun for a quick sub 5 minute romp! :)

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Zahid

  
A playable map with very little efforts

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Guest

Unknown date

  
liked

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Guest

Unknown date

  
This is a really poor attempt at a wad, all we have is a circular arena with a good amount of monsters and two balconies with guns, ammo and health. Way too short and easy to be worthwhile also the text file says no multiplayer which brings this down even further because multiplayer is all that this wad would have really been good for, overall 0/5

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Guest

Unknown date

  
OK, it's really just a circular arena which is made more tedious by the choice of (the not many) monsters: cacos, PEs and Lost Souls, all flying, and stationary arachs plasmaeing at you from the walls. The only interesting fact about it is that it was probably made on an early Mac editor (Hellmaker, MacBSP), and that you can cause some decent infighting. For the rest, there's so much ammo that it's not even a challenge. 1/5 -Maes

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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