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   (5 reviews)
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About This File

This wad is basically made for SINGLE play, but I have added some network objects. I think that now there are too many deathmatch levels and there are people who don't have a modem. You need Ultimate Doom to run the wad. I have tried to desing a slaughterhouse, with demons instead of cows. It is a level for shootgun lovers without big monsters and with lots of humans and demons waiting to be killed. I think that you may find it rather difficult, but with all that crazy doomers out there, I would like someone to tell me: " Yo!, I didn't need to save it even once to finish your wad. It was E-Z! I am definately not a loser!" If you enjoy this WAD, please email me and let me know what you liked about it, and also where you found this file (I'm curious to see how far it travels).

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2 of the 3 reviews below are clearly bot-generated nonsense... On-topic: author shows a few techniques. But the layout is mostly way too simple, the texture use too spare, the ambiance dull, and the gameplay far from interesting. Not mentioned the click-every-wall type secrets... Overall it looks like author was stuck in around March 1994; then this was slightly below average, but in 1996 it was considered as too amateurish for being interesting. Rate raised to a small 2* because it was a first map.

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Oh, this is pretty hard, I died dude! Dead, but excellent! ~3/5

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Sui Generis

Well there won't be any 'losers' at this level of difficulty. The map is from 96 but it feels more like a competent 94 map. The initial area is mildly interesting, but the remainder is crude, with a maze and a bland pit room with a mass of demons and shotgunners. You don't get anything heavier than a chaingun, but there's a berserk and corridor leading to them that entails tedious chainsaw grinding. The biggest monster is a single baron at the end. This map is playable and not awful, just meh for 96.

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Unknown date

Yo!, I didn't need to save it even once to finish your wad. It was E-Z! I am definately not a loser!

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  • File Reviews

    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.