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Loser

   (5 reviews)
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About This File

This wad is basically made for SINGLE play, but I have added some network objects. I think that now there are too many deathmatch levels and there are people who don't have a modem. You need Ultimate Doom to run the wad. I have tried to desing a slaughterhouse, with demons instead of cows. It is a level for shootgun lovers without big monsters and with lots of humans and demons waiting to be killed. I think that you may find it rather difficult, but with all that crazy doomers out there, I would like someone to tell me: " Yo!, I didn't need to save it even once to finish your wad. It was E-Z! I am definately not a loser!" If you enjoy this WAD, please email me and let me know what you liked about it, and also where you found this file (I'm curious to see how far it travels).


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Guest

  
2 of the 3 reviews below are clearly bot-generated nonsense... On-topic: author shows a few techniques. But the layout is mostly way too simple, the texture use too spare, the ambiance dull, and the gameplay far from interesting. Not mentioned the click-every-wall type secrets... Overall it looks like author was stuck in around March 1994; then this was slightly below average, but in 1996 it was considered as too amateurish for being interesting. Rate raised to a small 2* because it was a first map.

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Guest

  
Oh, this is pretty hard, I died dude! Dead, but excellent! ~3/5

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Sui Generis

  
Well there won't be any 'losers' at this level of difficulty. The map is from 96 but it feels more like a competent 94 map. The initial area is mildly interesting, but the remainder is crude, with a maze and a bland pit room with a mass of demons and shotgunners. You don't get anything heavier than a chaingun, but there's a berserk and corridor leading to them that entails tedious chainsaw grinding. The biggest monster is a single baron at the end. This map is playable and not awful, just meh for 96.

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Guest

Unknown date

  
Yo!, I didn't need to save it even once to finish your wad. It was E-Z! I am definately not a loser!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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