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JAX04.WAD

   (6 reviews)
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About This File

This wadfile is pretty tough to beat but, it is possible. . .to win if you've got what it takes and also, once again as always the wad you're about to play is, totally . . . evil, and absolutely without mercy for the weak.

THINK YOU GOT WHAT IT TAKES TO WIN? WITHOUT CHEAT CODES?

I designed this wad when I was pent-up and full of anger after yet another nice and patronizing day at my job, which I hate but must go to because I'm stupid So, trust me, you're in for a fight you'll remember for the rest of your life.

I also included a *.LMP recording of this wad so you could clearly see that this wad is indeed a nightmare come true so, lock and load.

And try NOT to use codes. If I can make it through the game, than you should be able too!

Anyway, give it a go and tell me what you think.


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Guest

Unknown date

  
Pretty cool wad. health balance was pretty good, but there was too much ammo in some parts. plasma gunning down the stairs was pretty cool. I expected more cyberdemons after coming up 10,000 cells. I would say this level has average difficulty.

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Guest

Unknown date

  
JAX = Fun

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Guest

Unknown date

  
It was hard, but not that hard. It was nice that there was enough health and ammo to fight all those creatures.

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Guest

Unknown date

  
Cannonfodder level. Offers @ UV an overwhelming amount of ammo and health. Most of the map can be done remarkably easy by continuously gunning while strafing a bit. The 3 cybies can be killed with only one invulnerability powerup, leaving the others superfluous. Ended abruptly. Rated as cannonfodder map: small 3/5. BTW somehow managed to drive the first cybie into a corner, where it got stuck and bitten down by one single pinkie... Funny, I don't think I can do that a 2nd time :-)

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Memfis

Unknown date

  
A silly early slaughter level with a shitload of ammo and so many spheres you'll be having a hard time trying to avoid picking them up. Might be ok for some mindless fun.

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Guest

Unknown date

  
like the first jax wad but WAY harder

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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