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JAX04.WAD

   (2 reviews)
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About This File

Another pointless battle in the world of DOOM!! This WAD will convince you that sometimes it's just better to throw in the towel while you have the chance. Please don't play this wad if you have a good life, this wad is for people who have a chip on their shoulder and need something to shoot at just for the the sake of it!

The wad you're about to play was strictly designed for the "ANGRY PERSON" so, if your one one those "normal" people please don't even bother playing this wad because you will pretty much get your butt kicked in so bad that you might just go into shock and end up in the "fetal position". . .then (of course) I'll get sued and possibly, end up in jail.

The wad you're about to play is, well...evil, no fair and, full of traps and surprises which you will learn quickly hate but, take my advice. If you ARE a TYPE-A person then, this wad is right stuff for you.

I designed this wad when I was pent-up and full of anger after yet another nice and patronizing day at my job, which I hate but must go to. So, trust me...you're in for a war.

I also included a *.LMP recording of this wad so you could clearly see that this wad is indeed a nightmare come true so, lock and load.

And try NOT to use codes. If I can make it through the game, than you should be able too! Anyway, give it a go and tell me what you think.


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Unknown date

  
won of jaxis better wads i no alot of doomers willnot like it but i acshly found it to be realy fun

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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