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Jailbait

   (7 reviews)
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About This File

Jailbait is a rather large level in which you start out in jail and have to fight your way out. Because of many of the narrow ledges and surprise confrontations I think it probably a pretty challenging level (but great fun). Take heart, I have gotten through several times on the hardest level without dying (but I know where everything is). The medium level is the same minus the bulls (or centaurs).


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Walter confetti

  

Interesting map with a even more interesting title that put could put me in a FBI watchlist or something, if not they could think i'm a big fan of motorhead. The map itself is not that canonically beauty, but have a pretty good layout and a fun gameplay based upon exploration, monster closets opens and bridges at player passage in a way similar to my previously reviewed map "Jobe", the level also looks good even with it's spartan design. The ending room crafting is pretty impressive, best part of the map imo. A fun hidden map that takes you a 15 minutes of play.

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Sui Generis

  
This is a fairly fun, but modest '94 level. Being textured mostly in grey, it looks bland but avoids clashing texture choices. It starts out as a mixture of corridors & tunnels but has more interesting open areas with platforms, ledges and height variation. There are numerous simple secrets and fights are mostly low-level monsters in front of you. Lighting is not so great - it’s either all or nothing The highlight is the 'eye' at the end. For that I bump the score up to 4/5. Otherwise this is average.

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Hellbent

  
Very nice architecture; some really cool looking areas. Fun to explore. Some texture alignment and better lighting in places would bring this one up to 5 stars.

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Memfis

Unknown date

  
Good adventure with large areas, long tunnels, tall lifts and some really nice views like that giant "eye" near the end. Had a good time playing it.

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Guest

Unknown date

  
This is actually a pretty fun 94' map. While it may be ugly, its non-linear, and kind of cool in an abstract way. There is a variety of hights, and some pretty good fights.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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