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   (4 reviews)
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About This File

This WAD replaces level 1

There are no difficulty levels here but your brain will be moist after this!

It is a large level, took a long time to make and should take a long time to complete. I have added more detail here - light/shade etc to try and make it as pro as the original Doom 2 levels were. Did I get there yet?

There are lots of secrets, so keep your eyes open for the hints.

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@ reviewers above: have we played the same map? Let me explain: this is a 10-minutes map. Looks like a typical 1996 level: chaotic and sloppy layout, spare texture use with a lot of misalignments, almost no ambiance, too many secrets, and mostly simple, crampy and chaotic gameplay without any leading theme / leitmotiv. Some fights are not too bad, and in the 3-spidermasters fight the chainsaw is your friend, but most of it is just meh and UV is never a challenge. Overall small 3/5 because it's made in '96.

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Unknown date

Superb map. Well thought-out and extremely well-balanced gameplay.

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Unknown date

extreamly dificult.. however i beat it first try! if you can manige to find enuf seacrits, it is possible

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  • File Reviews

    • By Hypпotiк · Posted
      Awesome stuff, The description gave way to more imagination while playing the wad, love it. Textures looked beautiful. It presents quite a challenge for the weary heretic.
    • By Scotty · Posted
      A challenging but well thought out and balanced map. Skill is rewarded and mistakes punished.
    • By Roofi · Posted
      Sorry , I'm too lazy to translate my long review in french without using a translator , so I will summarize in one sentence : It's a really chalenging map with a moody but magical atmosphere , I really loved it.   You can check my detailed review here , I hope google translator will work well :   http://doomfrance.forumactif.com/t4691-review-maps-de-paul977#141921   Here is my demo in Ultra-violence , I didn't have enough ammo to kill the very last vile. :(   DEMO    
    • By InterdimensionalInterloper · Posted
      This is an amazing piece of work. I got pissed trying to find the red key but thats just my own dumbness I guess. You got slopes and sectors that spin and everything!
    • By InterdimensionalInterloper · Posted
      Oh yes, really good idea having a random switch that does nothing other thain squish the player