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PHASE_6.WAD

   (3 reviews)
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Dark and exceedingly detailed, a real death-fest! This one is a la DOOM I.


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Zahid

  
clever,confusing,puz zling,strange and tricky are the words which can describe the design and layout of this map carries an ambiance inside a tech-base.monsters and other hazards can ambush unaware first-timer...nothin g Remarkable yet not bad

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Unknown date

  
liked - get ssg & bfg before white teleporter

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Unknown date

  
This is from May 1996. What are the odds that a man called Brian Clever would end up as a mathematician? I bet his mathematician colleagues tease him. The level itself is a thoroughly middle-of-the-road techbase / slime plant, marred by some silly traps. The design flows together well and has a proper architectural feel. There's far too much ammo and health, and it overuses the "monsters behind one-way walls trick", but overall it's not bad. Doesn't stand out.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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