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TEMPLE OF THE SEVEN SCREAMS

   (9 reviews)
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Realism abounds! Dark and evil.


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Unknown date

  
Meh.

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Guest

Unknown date

  
totel crap

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Guest

Unknown date

  
This is a hub-style level; you start off in a small area with some teleport pads, and you travel to a group of little arenas, each of which has a key. You have lots of rockets and there's a plasma gun near the start. The monster density is quite low, so it's not hard. Odd design bugs abound - the teleporter pads have little teleports inside them, several sections force you to press/shoot random bits of wall, there's a stupid crushing ceiling trap. Extremely average.

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Guest

Unknown date

  
A decent map with a few annoying parts. Basic layout is three sub-areas reachable right away, each with a key that allows you to open a teleporter into one of the three boss areas. After completing all three boss areas, you can climb the stairs to the exit. The map's not as annoying as the author's other map, Temple of the Undead Virgin, but it does still have some flaws of pressing plain walls, necessary secrets and cheap deaths. The hidden armory is helpful to find, but has its own trap too.

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Guest

Unknown date

  
looks nice for 96

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Unknown date

  
I found this map quite hard. The monsters are almost all from the medium to hard category and they're placed in a way that made the fights really challenging,. The layout is challenging, too. I felt trapped for several times and was searching for a way to come out of some rooms. There's always a solution but it's hard to find in some cases. Overall, the map is somewhere between challenging and frustrating. Appearance is ok, though not too special. 3/5 -Milian

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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