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TEMPLE OF THE SEVEN SCREAMS

   (9 reviews)
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Realism abounds! Dark and evil.


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Unknown date

  
Meh.

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Guest

Unknown date

  
totel crap

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Unknown date

  
This is a hub-style level; you start off in a small area with some teleport pads, and you travel to a group of little arenas, each of which has a key. You have lots of rockets and there's a plasma gun near the start. The monster density is quite low, so it's not hard. Odd design bugs abound - the teleporter pads have little teleports inside them, several sections force you to press/shoot random bits of wall, there's a stupid crushing ceiling trap. Extremely average.

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Unknown date

  
A decent map with a few annoying parts. Basic layout is three sub-areas reachable right away, each with a key that allows you to open a teleporter into one of the three boss areas. After completing all three boss areas, you can climb the stairs to the exit. The map's not as annoying as the author's other map, Temple of the Undead Virgin, but it does still have some flaws of pressing plain walls, necessary secrets and cheap deaths. The hidden armory is helpful to find, but has its own trap too.

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Unknown date

  
looks nice for 96

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Unknown date

  
I found this map quite hard. The monsters are almost all from the medium to hard category and they're placed in a way that made the fights really challenging,. The layout is challenging, too. I felt trapped for several times and was searching for a way to come out of some rooms. There's always a solution but it's hard to find in some cases. Overall, the map is somewhere between challenging and frustrating. Appearance is ok, though not too special. 3/5 -Milian

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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