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TEMPLE OF THE SEVEN SCREAMS

   (9 reviews)
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Realism abounds! Dark and evil.


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Guest

Unknown date

  
Meh.

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Guest

Unknown date

  
totel crap

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Guest

Unknown date

  
This is a hub-style level; you start off in a small area with some teleport pads, and you travel to a group of little arenas, each of which has a key. You have lots of rockets and there's a plasma gun near the start. The monster density is quite low, so it's not hard. Odd design bugs abound - the teleporter pads have little teleports inside them, several sections force you to press/shoot random bits of wall, there's a stupid crushing ceiling trap. Extremely average.

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Unknown date

  
A decent map with a few annoying parts. Basic layout is three sub-areas reachable right away, each with a key that allows you to open a teleporter into one of the three boss areas. After completing all three boss areas, you can climb the stairs to the exit. The map's not as annoying as the author's other map, Temple of the Undead Virgin, but it does still have some flaws of pressing plain walls, necessary secrets and cheap deaths. The hidden armory is helpful to find, but has its own trap too.

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Unknown date

  
looks nice for 96

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Unknown date

  
I found this map quite hard. The monsters are almost all from the medium to hard category and they're placed in a way that made the fights really challenging,. The layout is challenging, too. I felt trapped for several times and was searching for a way to come out of some rooms. There's always a solution but it's hard to find in some cases. Overall, the map is somewhere between challenging and frustrating. Appearance is ok, though not too special. 3/5 -Milian

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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