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P-32.WAD (FROM WTF PRODUCTIONS)

   (1 review)
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P-32 is 3 levels of non-stop, bust-ya in the face deathmatch! The levels are very futuristic with some interesting graffix special effects. Have you ever been in a deathmatch, and some fool *accidently* hits the exit? Well, all three level exits are totally idiot proof. Level one is a space complex with a big beutiful BFG jump..... right into the middle of the action! You might get in the cross-fire and DIE! Its very fun... Level two is a double arena, with BFG and plasma amory rooms north and south, but if you go in there in a 3 or 4 way deathmatch...you might get REEAAL paranoid. Snipers will love this area, and so will energy lover haters. One hint...the walls have eyes...and sometimes double barrel shotguns. Level three is a cyber remake of my pretty popular "Roman.wad". This level is nothing but intense 3 or 4-way deathmatch chaos! Its a main mid-sized arena with the double barrel in the middle on top of a lift. Multiply pigion holes in the arena add to the fear of being attack at ANY angle, for in this arena...there is NOWHERE to hide. There are poles in the arena that hold diverse weapons and powerups to fight with in the arena. You have a constent pick of plasma, rocket launcher, or a brief megaball. That is...IF you can get to it before it goes back up. The BFG is set to come down periodically. I have hand picked some of the best doom sounds out there and put them into the wad. New music includes White Zombie's 1965, Metallica's Orion, and a revved up clasical type song. These levels are a scream in 2-way or up. P-32, THE FUTURE OF DEATHMATCH IS HERE...


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Unknown date

  
well not bad for 1996

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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