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Alcatraz V1.00

   (9 reviews)
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About This File

The year is 2666 The old prison of Alcatraz still exists, but now, the prison is run by the Pentagon. The inmates are unknown to the public, but I'll tell you that much, that they include a few guys from the Roswell incident, some entities from the Bermuda triangle, a few from the Tunguska disaster. And of course YOU, and why you are there........ well..... I don't know, but suddently the lights go out, screaming, a riot, you "knock" down a guard, and are on your way..... but .... beware !!!!


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D00MManiac

  
"i don't know"

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Unknown date

  
That is one of the silliest descriptions I have ever read. It's always great when the author says "I don't know," in his backstory. Doofus.

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Unknown date

  
would have been funnier if the author said the prison was now being run by the pentagram instead of the pentagon :)

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Unknown date

  
This is dated May 1996, and it's rubbish. There are precisely two good bits - both of them giant halls that resemble the air shaft from The Empire Strikes Back. The rest is just a lot of straight corridors with monsters behind bars; you've got no incentive to fight anything, not enough ammo to do so anyway, and I straferan through the entire level, including the COUGH epic COUGH end battle COUGH. And, ye Gods, the flashing lights! My eyes!

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Unknown date

  
heh

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Unknown date

  
oh noes

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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