Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Sludge Factory (SLUDGFAC.WAD)

   (6 reviews)
Sign in to follow this  

Guest

About This File

This is my second WAD. It is set in MegaTox, a toxin factory. The new graphics consist of a polluted, radioactive sky, two new wall textures, a floor texture which bears a striking resemblance to one of the original wall patches, and a subtly (!) altered pallette that adds a green haze which hangs over the factory. I also wrote a new song for this level--don't complain if the timing isn't perfect; the keyboard isn't my main instrument, and I don't have any fancy sequencing equipment. Email me and let me know what you think of this WAD. Try to avoid slipping into the toxic acid! . . . . But you will, eventually . . . .


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Good map with a great green effect! (guess why I started using it...)

Share this review


Link to review
Guest

Unknown date

  
A decent wad from the old days that's sort of a demo of a few mapping tricks. It also has a custom green fog that's a little awkward in modern sourceports, but still cool nonetheless. The only problem is that it's way too easy. Play it for the atmosphere, not the challenge. 4/5

Share this review


Link to review
Guest

Unknown date

  
This is reasonably good. The green fog gives the map a unique feel.

Share this review


Link to review
Memfis

Unknown date

  
It has weak gameplay but unusual atmosphere and some interesting ideas (I like the way you go up to the red key). Kind of cool.

Share this review


Link to review
Guest

Unknown date

  
This is from May 1996. It has a nice green psychedelic sky. There's a custom colourmap that doesn't work in GZDoom by default. The bit with the blue key is fiddly (there are two switches), but this is a fun short level that looks decent even today, in a simple way. It gets mazey when you enter the plant, although there's a clever multi-story bit. The boss battle has four barons, but you have enough plasma to down four cyberdemons.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
×