Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Sci-Tech Fortress

   (3 reviews)
Sign in to follow this  

Guest

About This File

Okay, so your military outpost has lost contact with the sci-lab on a nearby planet. You are sent to investigate. Generally this level have very little ammo and you will most definately have to take some time to find the hidden doors to get to it! HINT: Try activating the terminals that you see all over the place. This is accually the same as Myfort.WAD, but it also contains some bug fixes and a level for doom2 with better texures and more lighting effects, thanks to DCK 3.4!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I agree that this .WAD kinda sucks I should know since I made it 13 years ago. :)

Share this review


Link to review
Guest

Unknown date

  
I liked it

Share this review


Link to review
Guest

Unknown date

  
This is a remake of al evel called Myfort, which isn't in the archive. It's a hybrid Doom/Doom2 level that works with both wads; but the map is short and unexceptional, with some irritating dark areas that reminded me too much of Doom 3. It feels out of date even for 1996. The only odd gameplay quirk is that you have to stand on computer terminals, but the author mentions this in his readme so I'll let him off.

Share this review


Link to review
  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
×