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The BF Wad

   (1 review)
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About This File

My latest Wad for HEXEN, complete w/scripts, This is a complete five level hub. (Plus a secret 6th level) I am kinda proud of the lighting effects and the work I did with the shadows. Believe it or not this started off as one level but got too slow, this forced me to turn it into a hub, and learn the scripting language. (AHHHHH! I still haven't figured it all out).

It was developed on a 486DX-40 (running at 50) with a Trident 1 meg video card (ISA). And 20 meg of ram The sound card was a Sound Blaster 2.0. It runs great on my AM5x86-133 w/ a Diamond Stealth 64 2meg vram, AWE32, and 20 meg of ram.

It still may run a little slow on slower machines. At least until you kill off the geeks. IMHO, this wad kicks ass. I still don't consider it to be done, but realise that I could twiddle with it forever.


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Unknown date

  
Not the worst but quite poor none the less. The level design tries to be interesting at times, but it's overall pretty noobish, and the item placement is far too generous--once you're stocked up, you can spam your ultimate weapon more or less to your heart's content as long as you remember to chug the kraters.

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  • File Reviews

    • By Kwisior · Posted
      It's insane that this was made in 1994. The level of detail, atmosphere and feeling of exploration is simply unmatched by anything from that era. And not only that, but it actually feels like a real place. Absolutely stellar stuff; I highly recommend this to everyone, including modern players who don't typically play old stuff. You'll be blown away.
    • By dybbuk81 · Posted
      You must live very close to me my friend ;)
    • By Walter confetti · Posted
      Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.
    • By Maribo · Posted
      I feel like I increasingly come across these Eternal levels where there are wide open spaces that would normally feel desolate and empty, but something about the inclusion of these odd little setpieces makes it feel... oddly touching. It's like he isn't playing by the same rule book as other people. The castle map in this WAD is like being shrunk down and getting to walk around a diorama that someone has built.
    • By Walter confetti · Posted
      Practically a Single player campaign sets in a very dark maze of corridors and ventilation tunnels (reminded me of Aliens TC), conceptually is not a bad map but in reality the broken and cryptic progression made me dislike this, as well as the blocked exit room by a impassible line. Too large for DM too imo. Wasted occasion for something decent.
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