Title : HELLRAZOR
Filename : HELRZOR.WAD
Author : John Diamond
Email Address : email@example.com
Misc. Author Info : Just another dude completely addicted to Doom
and it's clones...well only Hexen and Heretic...
the rest blow...where the hell is Quake???? Why
is it taking so damn long???? Why don't they use
more triangles in the monsters so they don't look
like robots???? Why are they using polygons for
the weapons???? Okay I'm done....
DESCRIPTION : Six sick levels, designed for maximum disturbance
of your conscience. Journey through the gates of
Hell and locate the spawing portal of all evil and
destroy it. Dark and similar to Hexen in texture
choice and level design, and only truly evil
characters were used(no wimpy former humans and
shit!). Mostly medium sized levels that have a
sort of gothic but hellish vibe to them. If you
like levels that are visually clean and cool
looking then this is the PWAD for you.
Level 1: The Gateway. An innocent looking library contains
some very dark secrets. Mostly a gateway to hell.
Level 2: The Sentry. The entrance to hell is guarded by
a pair of hideous demons. They are not happy
about your arrival.
Level 3: Shrine of Sacrifice. A large temple contains
the secrets to penetrate the bowels of hell.
Level 4: Four Agonies. Central courtyard with four temples
of satanic worship. Only the strong will survive
to continue through the next portal.
Level 5: Dark Fortress. A foreboding fortress contains the
most hideous creature you will ever see(well you
have probably seen it before:)
Level 6: Hellspawn. You have found it - the place were it
all began. Now you must seal it off and escape
before its too late.
These levels are pretty much supposed to be for
expert level players(the last three are pretty hard
anyway) and they are all designed with DM in mind
except for the first level. Skill level three is
the best(but pretty tough). If you like these
levels, try out my Hexen five level hub 'Necros'
which should be done soon(I kind of stopped and
did this Doom thing for a while)
Additional Credits to : Id for making (still) the best game ever.
Raven for the level design ideas(castles and stuff)
The makers of Wintex and DCK
Satan for...just kidding:)
* Play Information *
Episode and Level # : MAP01 - MAP06
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : A new sky and some walls
New Music : No
Demos Replaced : none
Base : New levels from scratch
Editor(s) used : WINTEX, DCK, COREL PHOTOPAINT
Known Bugs : In the last level, sometimes you get a visplane
overflow error, but it's rare. Can't really do
anything about it without compromising the detail.
* ANY feed back is greatly appreciated....my email wasn't working for a
while so hopefully it is fixed now...
* Copyright / Permissions *
You can do anything you want with this stuff and I would not care...
However, I was thinking of maybe making a whole lot more levels with this
type of theme, and if anyone has any they would like to create or contribute
lemme know...What would be really cool is if Id would update the Doom engine
to it's current form like in Hexen(scripts, etc...)