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HELLRAZOR

   (9 reviews)
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About This File

Six sick levels, designed for maximum disturbance of your conscience. Journey through the gates of Hell and locate the spawing portal of all evil and destroy it. Dark and similar to Hexen in texture choice and level design, and only truly evil characters were used(no wimpy former humans and shit!). Mostly medium sized levels that have a sort of gothic but hellish vibe to them. If you like levels that are visually clean and cool looking then this is the PWAD for you.

The Levels:

Level 1: The Gateway. An innocent looking library contains some very dark secrets. Mostly a gateway to hell.

Level 2: The Sentry. The entrance to hell is guarded by a pair of hideous demons. They are not happy about your arrival.

Level 3: Shrine of Sacrifice. A large temple contains the secrets to penetrate the bowels of hell.

Level 4: Four Agonies. Central courtyard with four temples of satanic worship. Only the strong will survive to continue through the next portal.

Level 5: Dark Fortress. A foreboding fortress contains the most hideous creature you will ever see(well you have probably seen it before:)

Level 6: Hellspawn. You have found it - the place were it all began. Now you must seal it off and escape before its too late.

These levels are pretty much supposed to be for expert level players(the last three are pretty hard anyway) and they are all designed with DM in mind except for the first level. Skill level three is the best(but pretty tough). If you like these levels, try out my Hexen five level hub 'Necros' which should be done soon(I kind of stopped and did this Doom thing for a while)


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whirledtsar

  

Pretty mediocre mapset. Visuals are alright, if repetitive / underdetailed (although that's understandable for the time). There are some "new" textures (rips & edits from Heretic & Hexen) which fit alright. No new music though. Gameplay consists of boring switch hunts and pretty damn easy combat. Meh.

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Unknown date

  
realy cool looking levels, but they are a little easy

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Unknown date

  
Its okay. More like an old style map.

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Unknown date

  
WOW! Quality. Excellent design and awsome atmosphere. Really expect to see more from you. Keep up the good work. 5/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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