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The Doom 2 Castle

   (3 reviews)
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About This File

The doom castle. A castle taken over and now overrun by mutated humans and hideous demons. You have been designated to get back the castle. You start in a large courtyard, with a large amount of mutants guarding the entrance. You take them out easily, that wasn't so hard. You open the front door to come face to face with an arachnotron! You frantically start shooting, and what's that, behind you...


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Guest

Unknown date

  
The ammo was only balanced on skill 1-2, but other than that it was an OK wad.

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Guest

Unknown date

  
This is dated May 1996. Even then, castle-style levels were old-fashioned. This one is unexceptional - it's not bad, but it doesn't stand out. There's a fairly obvious secret early on that takes you to the exit, and forces you to skip two-thirds of the map, including the cyber battle. Apart from that, there's nothing obviously wrong with the design, and it would be a decent Map01 from a castle-style megawad, but it's not outstanding in any way.

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  • File Reviews

    • By Hypпotiк · Posted
      Awesome stuff, The description gave way to more imagination while playing the wad, love it. Textures looked beautiful. It presents quite a challenge for the weary heretic.
    • By Scotty · Posted
      A challenging but well thought out and balanced map. Skill is rewarded and mistakes punished.
    • By Roofi · Posted
      Sorry , I'm too lazy to translate my long review in french without using a translator , so I will summarize in one sentence : It's a really chalenging map with a moody but magical atmosphere , I really loved it.   You can check my detailed review here , I hope google translator will work well :   http://doomfrance.forumactif.com/t4691-review-maps-de-paul977#141921   Here is my demo in Ultra-violence , I didn't have enough ammo to kill the very last vile. :(   DEMO    
    • By InterdimensionalInterloper · Posted
      This is an amazing piece of work. I got pissed trying to find the red key but thats just my own dumbness I guess. You got slopes and sectors that spin and everything!
    • By InterdimensionalInterloper · Posted
      Oh yes, really good idea having a random switch that does nothing other thain squish the player
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