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Bitedust

   (1 review)
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About This File

Mid-sized level with a 3 key solution. Has all settings easy thru hard and cooperative play. Wad was really designed for co-op play and is rather difficult for single player. No Deathmatch starts but feel free to add them and try it if you like.


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Unknown date

  
A pretty fun mission, set in a base with changing style (hellish/wooden/ston e). There's a lot of opposition, and it takes a while for you to reach any armour. The ending is very violent, but you'll be bathing in ammo. Progression's good, gameplay's good (except for a few stupid things, e.g. a bug at the chaingun room, which can trap you), architecture is okay, even though some touch-up work wouldn't hurt. Because of a small design flaw, 8/9 secrets is the maximum. --3/5

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
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