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necropolis part 2

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About This File

not just hack n slash or annoying puzzles but a good combo of both! along with new sound music and sprites. well thought out rooms with much playtesting done to ensure good balance. (2nd wad contains language some might find offensive, by FRANK RIZZO sizzle chest) First you are sent to discover the reason behind the raising of the dead in a martian colony. then you find a mysterious force behind it. Part 2 of the necropolis wad. after discovering the entrance to the aliens castle you find a strange place with impossible architecture that defies logic. Now you must enter RY'leth, home of Cthulhu. UAC reports that a strange gateway was found at a Mars mining colony. several barons were captured before the base was overrun revealing that somewhere in there is the Entrance to RY'leth. Your commander says you'll know the entrance by the elder sign sealing it closed. a green star of unusual design. and.... by the fact that the more insane you become the closer you are to Cthulhu himself. you'll see things that are'nt there and halls will appear longer than they really are!! the necropolis wad has nothing to do with Hexen.


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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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