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ULTRA-FAST WEAPONS ( and other miscellanious patches )

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About This File

This is an example DEH for DeHackEd 1.3 on how to create ULTRA-FAST weapons. This is done by modifying the frame table and removing some un-needed frames ( the firing & recoil ) by setting the frame time as 0. This has also made all of the corpses hanging around killable and fall to the ground in a pile of guts. Trees also explode after being shot. The barrels have been made with a lower mass and a higher HP for the fun of "pushing" a barrel into a crowd of enemies and destroying it with another shot. Also the enemies have much lowered mass to have fun when the enemy is shot or killed, they literally fly!! Weapons are also increased in strength ( watch out in co-operative play, one missfired shot can kill your friend! ). The weapons have been modified on the ammo editor to have unlimited ammo via the ammo type ( set to 5 ).

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  • File Reviews

    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.