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RRWARD01.WAD (all the cool names were taken)

   (6 reviews)
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About This File

This is a _very_ large file, owing to the detail given to the level (lots of linedefs) and the shear size of the map. This map is designed primarily for single player games, but has multi-player starts, and an interesting consession for DeathMatch, though the map was not designed for DeathMatch. This map took over 150 "man-hours" to create, and outgrew both DEU 5.0 and DEU 5.1's memory allocation schemes. There are no "step wrong and die" traps - If you can get into an area (without cheating) you can get out. There are secrets, hidden doors and switches galore in this map.

This is a re-release with two minor fixes (linedef changes and one texture change). This file replaces the older RRWARD01.WAD and RRWARD01.ZIP.


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Argenteo

  

94' adventure, escape through the tunnels, infiltrate the tech-base, find the labs and explore. Like it.

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Unknown date

  
Well the architecture is fairly simple, but its from '94 so thats understandable. It starts off pretty basic but becomes more elaborate the farther you get into the map, not to mention it's pretty fun. 4/5 ~Joe Anderson

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Unknown date

  
Not great. It felt like it was trying to be one of those atmospheric, realistic levels like "UAC_DEAD" and "INVADE2", but just ended up being boring and square. 2.5/5

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Unknown date

  
Very high quality wad. Tense gameplay - few monsters, but health is well enough balanced to mean there is constant danger. I'm off to check out the other rrward wads now...

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Unknown date

  
Pretty good for its age. If this was made in 2009 it would be laughed at. Not too large of a map, would take a normal doomer 20 minutes to beat. Fun to play, a bit of ambiance in the cave part, I did get scared by a pink demon.

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  • File Reviews

    • By Argenteo · Posted
      Some maps are fun, others have some weird switch combinations to put pressure in the player, I didn't have a good time with these maps. Just read vdgg review.
    • By Argenteo · Posted
      Similar to his Iron Halls, square rooms, no keys, interior bloody sewer, few floor height variations. Good gameplay. Quake-y sounds.
    • By Walter confetti · Posted
      A pretty good map semi-slaughter map that uses the Ancient Aliens textures and monsters, is a voyage into some purple/cyan place where you have to climb a fireblu cake after solving a simplicity-like puzzle (cool, i'm one of the 10 people that remember of "Simplicity", do you remember when 13/15 years ago that megawad was the stunning trend in mapping?), overall is a fun map, even if doesn't have too much ammo for beating all the resistance, at least for me.
    • By Argenteo · Posted
      Linear indoor action, no keys, some quake sounds, cool play if you don't care about boring textures. Totally opposite to his later style -> Gigantic-exteriors.
    • By Walter confetti · Posted
      Pretty cool map for the 1994 standards, good layout and gameplay, even with the high number of monsters (128 on HMP), the level is pretty straightforward but pretty fun.
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