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SUBWAY.WAD

   (12 reviews)
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Demons have taken over the UAC Deimos subway. Your mission, clean out the stations and eliminate whoever is behind the invasion.


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Unknown date

  
Great map with a great tune!

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Unknown date

  
Bad: Some texture errors; Possible to break sequence and skip keys; Music doesn't fit the mood very well. Good: Architecture makes for a convincing subway station theme; Lots of clever secrets and interesting areas to explore; Some degree of non-linearity. Overall: Well worth a play. 4/5 -VV

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Unknown date

  
3.5/5 Although the size of the level and the complexity of the secret areas must have been intimidating at the time, I really wasn't challenged here (except possibly in the huge open terminal rooms, with people shooting at you from everywhere at once). The effort put into the "realism" is above average, but doesn't blow you away like with Galaxia or UAC_DEAD.

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Unknown date

  
I heard this was quite popular back in the day, so I checked it out. It's not too bad for 1994, but it's no "UAC_DEAD" or "INVADE2" either. It's very bland and empty, the narrow mazes suck, and the STARTAN textures don't fit the theme. Also if you do decide to play this, IDMUS to something else immediately. 2.5/5

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Unknown date

  
This is an early level that benefits greatly if your PC has a maths coprocessor. It's huge for such an old effort, and you're free to explore around at the start. There's more detail than most 1994 maps - with (gasp) lighting effects, some new textures, and one of those floating cubes - but with only about 150 monsters spread over such a large area it feels very empty at times. It's easy to get bored with the to-ing and fro-ing. But its impressively large nonetheless.

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Unknown date

  
A good oldschool map. Although the map does have a few kinks, like texture misalignments, and some mis-fitting music, this map is a good moderate fun challenge, and does give the impression of a subway. 3/5 ~Hank

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Unknown date

  
A fun old-school map set in a subway system (with other bits and pieces thrown in for good measure) with large rooms and some interesting set-ups. The start forces you to run around and find some ammo, but other than that the gameplay is easy. There are several nice secrets to hunt down, and -- aside from a rather ho-hum corridor section -- it all makes for an enjoyable 15 minutes. With a bit more action it would have been great. Recommended. --3/5

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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