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SUBWAY.WAD

   (12 reviews)
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Demons have taken over the UAC Deimos subway. Your mission, clean out the stations and eliminate whoever is behind the invasion.


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Guest

Unknown date

  
Great map with a great tune!

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Unknown date

  
Bad: Some texture errors; Possible to break sequence and skip keys; Music doesn't fit the mood very well. Good: Architecture makes for a convincing subway station theme; Lots of clever secrets and interesting areas to explore; Some degree of non-linearity. Overall: Well worth a play. 4/5 -VV

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Unknown date

  
3.5/5 Although the size of the level and the complexity of the secret areas must have been intimidating at the time, I really wasn't challenged here (except possibly in the huge open terminal rooms, with people shooting at you from everywhere at once). The effort put into the "realism" is above average, but doesn't blow you away like with Galaxia or UAC_DEAD.

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Unknown date

  
I heard this was quite popular back in the day, so I checked it out. It's not too bad for 1994, but it's no "UAC_DEAD" or "INVADE2" either. It's very bland and empty, the narrow mazes suck, and the STARTAN textures don't fit the theme. Also if you do decide to play this, IDMUS to something else immediately. 2.5/5

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Unknown date

  
This is an early level that benefits greatly if your PC has a maths coprocessor. It's huge for such an old effort, and you're free to explore around at the start. There's more detail than most 1994 maps - with (gasp) lighting effects, some new textures, and one of those floating cubes - but with only about 150 monsters spread over such a large area it feels very empty at times. It's easy to get bored with the to-ing and fro-ing. But its impressively large nonetheless.

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Unknown date

  
A good oldschool map. Although the map does have a few kinks, like texture misalignments, and some mis-fitting music, this map is a good moderate fun challenge, and does give the impression of a subway. 3/5 ~Hank

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Unknown date

  
A fun old-school map set in a subway system (with other bits and pieces thrown in for good measure) with large rooms and some interesting set-ups. The start forces you to run around and find some ammo, but other than that the gameplay is easy. There are several nice secrets to hunt down, and -- aside from a rather ho-hum corridor section -- it all makes for an enjoyable 15 minutes. With a bit more action it would have been great. Recommended. --3/5

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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