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SUBWAY.WAD

   (12 reviews)
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Demons have taken over the UAC Deimos subway. Your mission, clean out the stations and eliminate whoever is behind the invasion.


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Unknown date

  
Great map with a great tune!

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Unknown date

  
Bad: Some texture errors; Possible to break sequence and skip keys; Music doesn't fit the mood very well. Good: Architecture makes for a convincing subway station theme; Lots of clever secrets and interesting areas to explore; Some degree of non-linearity. Overall: Well worth a play. 4/5 -VV

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Unknown date

  
3.5/5 Although the size of the level and the complexity of the secret areas must have been intimidating at the time, I really wasn't challenged here (except possibly in the huge open terminal rooms, with people shooting at you from everywhere at once). The effort put into the "realism" is above average, but doesn't blow you away like with Galaxia or UAC_DEAD.

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Unknown date

  
I heard this was quite popular back in the day, so I checked it out. It's not too bad for 1994, but it's no "UAC_DEAD" or "INVADE2" either. It's very bland and empty, the narrow mazes suck, and the STARTAN textures don't fit the theme. Also if you do decide to play this, IDMUS to something else immediately. 2.5/5

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Unknown date

  
This is an early level that benefits greatly if your PC has a maths coprocessor. It's huge for such an old effort, and you're free to explore around at the start. There's more detail than most 1994 maps - with (gasp) lighting effects, some new textures, and one of those floating cubes - but with only about 150 monsters spread over such a large area it feels very empty at times. It's easy to get bored with the to-ing and fro-ing. But its impressively large nonetheless.

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Unknown date

  
A good oldschool map. Although the map does have a few kinks, like texture misalignments, and some mis-fitting music, this map is a good moderate fun challenge, and does give the impression of a subway. 3/5 ~Hank

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Unknown date

  
A fun old-school map set in a subway system (with other bits and pieces thrown in for good measure) with large rooms and some interesting set-ups. The start forces you to run around and find some ammo, but other than that the gameplay is easy. There are several nice secrets to hunt down, and -- aside from a rather ho-hum corridor section -- it all makes for an enjoyable 15 minutes. With a bit more action it would have been great. Recommended. --3/5

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  • File Reviews

    • By NuMetalManiak · Posted
      as much as I want to rate this higher, I can't. the themes are very nice to look at with the textures used and combat is good, but it really does leave you wanting more. it has a good beginning, good outside water area, and good lava area, nothing too grand, but that's fine.
    • By NuMetalManiak · Posted
      weird how this one uses the Grove midi. anyways, yes, this is challenging, but very setpiece oriented with a predominantly black color throughout. almost every fight involves usage of midtier enemies, and cybies can be used to infight when necessary. it's like a ribbiks map except without too much awesome detail, and that's okay. the wad played pretty nice with a decent curve.
    • By NuMetalManiak · Posted
      ah, finally got done with the purple edition. well, the Stomper guns are here, along with the rapid-fire rocket launcher, and what do you know, the enemies here are somehow a lot more enjoyable. say hello to the suicide bombers again, while the grells may actually be a much better flying enemy than the cacodemons. the possessed marines are douchebags and so are the immolators.   and what do we have for maps? mayhem, that's what. while not every map is a slaughtermap, these maps prove difficult in so many ways, although they were more frustrating than Orange's levels, for sure. look out for the secret slaughter arena in Benjogami's map, as well as the virtual insanity of the secret map. MAP17 will likely make you writhe due to its sheer girth, while the last two are pretty decent for slaughtermaps (though I personally recommend avoiding the secret fight in MAP18). MAP09 and MAP11 are also quite memorable. you want it hard, you got it here.
    • By Roofi · Posted
      A sexy slaughtermap dedicated to a sexy girl. Nina Dobrev 2 figures among my favourite slaughtermaps despite Nina Dobrev 1 was annoying to play.   This map has a lot of memorable parts :   - The very brutal start where you have to protect yourself from chaingunners by hiding behind a mancubus - The big castle courtyard where a very brutal fight happens. - The cute tree near the end surrounded by very viciously hidden arch-viles.   A more detailed review here (in french) : http://doomfrance.forumactif.com/t3832p25-boom-eternal-slumber-party   My demo on UV :DEMO  
    • By Roofi · Posted
      I agree , it's one of the Didy's best releases. Axiom has very striking and detailed visuals for a 2008 map. I especially loved this map for it's quite obscure but excentric progression (I love 3D bridges)   Here is my french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#141943 (Use google translate)   Here is my FDA max-demo :   DEMO
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