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PARR.WAD

   (2 reviews)
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About This File

These are my first three tries at creating maps that work. The first map is the usual find the keys and battle your way out. The second map I started using more tags and switches. The third map also uses more tags and switches.

Map 3 has one unusual item - floating columns. This may have been done before but I haven't seen it yet. When you enter the level There are columns that appear to be floating. You can walk under them and even look patially up into them. I thought it looked really cool so I left them in.

If you play these file and read this please write me and let me know what you think. Feedback will help me create better files.


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Guest

Unknown date

  
really 0 and a half/5

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Guest

Unknown date

  
Some sort of simple beginner's maps. Very cubic and empty. Pretty easy and some odd texturing choices, and some misalignments. 1/5. ~Naan

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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