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The four Faces

   (4 reviews)
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About This File

Very large DOOM II wad, with lots of monsters, little ammo/medipacks and great deathmatch capabilities. I designed it to be a lot of fun in single player mode, but kept in mind that it ultimatly should become a deathmatch wad.

I created a 'circular' shaped map, with one central point, and the three keys hidden around this point. All keys are needed to reach the exit, but its not necessary to first find a certain key before another one can be found. Just collect all three. No hard puzzles should be solved to find the keys/exit (all doors hiding the keys are automati- cally opened when you get close!), but it is necessary to go around the central point to get them, and that's the hard part ;-) Because all rooms can be reached in many different ways, and have nice ambush spots it's great fun to play deathmatch, although the map is too large for a two-player deathmatch, I guess. A lot of time was spend on choosing the correct texture and aligning them, because I hate it when a level doesn't look good.

I think its a tough level, but playable. Tough, not because there are 20 cyberdemons etc. No cyberdemons, no spiderboss! Just a few large bosses and lots of imps, sargeants etc.

I created this level myself, but if I want to go around and kill all monsters as fast as possible, it takes me at least 10-15 minutes to reach the exit!

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Unknown date

Quite a good wad, especially for 1995. It's better to look at than to play, and it has some nice large-scale views and a surprising amount of detail for something this old. It's frustrating because there are a lot of cramped corridors, and it has the unforgivable type of trap whereby bits of wall are one-way transparent, but it's decent enough.

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Unknown date

Fun romp, especially for a mid '90's level. It's not the most polished WAD, but has some cool design and seems like it would have been above the other levels that came out at the same time. Sweet lil blast from the past. 3***

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  • File Reviews

    • By Alfiq · Posted
      Mars War has great level design, perfect soundtracks, and is overall a fun experience. This is without a doubt my favorite megawad and I would highly recommend it to pretty much anyone (unless misaligned textures REALLY bug you)
    • By Plerb · Posted
      A work of art. The broken BSP tree makes it even better.
    • By Kwisior · Posted
      It's insane that this was made in 1994. The level of detail, atmosphere and feeling of exploration is simply unmatched by anything from that era. And not only that, but it actually feels like a real place. Absolutely stellar stuff; I highly recommend this to everyone, including modern players who don't typically play old stuff. You'll be blown away.
    • By dybbuk81 · Posted
      You must live very close to me my friend ;)
    • By Walter confetti · Posted
      Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.