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The four Faces

   (4 reviews)
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About This File

Very large DOOM II wad, with lots of monsters, little ammo/medipacks and great deathmatch capabilities. I designed it to be a lot of fun in single player mode, but kept in mind that it ultimatly should become a deathmatch wad.

I created a 'circular' shaped map, with one central point, and the three keys hidden around this point. All keys are needed to reach the exit, but its not necessary to first find a certain key before another one can be found. Just collect all three. No hard puzzles should be solved to find the keys/exit (all doors hiding the keys are automati- cally opened when you get close!), but it is necessary to go around the central point to get them, and that's the hard part ;-) Because all rooms can be reached in many different ways, and have nice ambush spots it's great fun to play deathmatch, although the map is too large for a two-player deathmatch, I guess. A lot of time was spend on choosing the correct texture and aligning them, because I hate it when a level doesn't look good.

I think its a tough level, but playable. Tough, not because there are 20 cyberdemons etc. No cyberdemons, no spiderboss! Just a few large bosses and lots of imps, sargeants etc.

I created this level myself, but if I want to go around and kill all monsters as fast as possible, it takes me at least 10-15 minutes to reach the exit!


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Guest

Unknown date

  
Quite a good wad, especially for 1995. It's better to look at than to play, and it has some nice large-scale views and a surprising amount of detail for something this old. It's frustrating because there are a lot of cramped corridors, and it has the unforgivable type of trap whereby bits of wall are one-way transparent, but it's decent enough.

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Unknown date

  
Fun romp, especially for a mid '90's level. It's not the most polished WAD, but has some cool design and seems like it would have been above the other levels that came out at the same time. Sweet lil blast from the past. 3***

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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