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About This File

Trench is NOT a gaming level - it is basically a utility level. Purpose: to help wad authors determine if the player will be able to make a jump or not. I often see this kind of request on RGCDE.

Switch with red arrow will lower the opposite side of trench all way down.
Switch with green arrow will raise it in increments of 32. Thus, one may vary the difference of jumping height. The texture used allows to determine quickly the height difference. Total depth is 512, each square is 64.
Trench width changes in 32-point increments, from 32 to 512. Again, floor texture allows easily to determine the width used.
To facilitate more accurate jumping, guiding 'rails' are provided. The runway length is also easily determined using floor texture.
For your convenience, a teleporter is placed in the trench corner for easy exit.

Oh, and if you get sick of jumping, go and slug it out with a cyber!
Hope that you'll find this wad helpful.

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Unknown date

On the one hand this is a completely pointless waste of space, but on the other hand it is very beautiful. Not visually beautiful - there is a prominent missing texture, and the wallpaper is childish - but beautiful in a more spiritual sense. It doesn't work, even as a utility (the rails make it hard to strafejump, a technique the author might not have expected), and the cyber fight is dull, but its haunting atmosphere will stay with me forever.

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.