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About This File

Trench is NOT a gaming level - it is basically a utility level. Purpose: to help wad authors determine if the player will be able to make a jump or not. I often see this kind of request on RGCDE.

Switch with red arrow will lower the opposite side of trench all way down.
Switch with green arrow will raise it in increments of 32. Thus, one may vary the difference of jumping height. The texture used allows to determine quickly the height difference. Total depth is 512, each square is 64.
Trench width changes in 32-point increments, from 32 to 512. Again, floor texture allows easily to determine the width used.
To facilitate more accurate jumping, guiding 'rails' are provided. The runway length is also easily determined using floor texture.
For your convenience, a teleporter is placed in the trench corner for easy exit.

Oh, and if you get sick of jumping, go and slug it out with a cyber!
Hope that you'll find this wad helpful.

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Unknown date

On the one hand this is a completely pointless waste of space, but on the other hand it is very beautiful. Not visually beautiful - there is a prominent missing texture, and the wallpaper is childish - but beautiful in a more spiritual sense. It doesn't work, even as a utility (the rails make it hard to strafejump, a technique the author might not have expected), and the cyber fight is dull, but its haunting atmosphere will stay with me forever.

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  • File Reviews

    • By Major Arlene · Posted
      I had raised my eyebrows when I read everything in the text file, but I really enjoyed this! It's totally adorable, all the assets were obviously hand-made with love, and the puppy is wonderful :) Just wish it was longer! I hope you do some more with this, it's definitely a welcome break. Maybe add some menu assets to really sell the idea.
    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74