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   (3 reviews)
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About This File

This wad is only 1 level of an eposode I have not made yet but I am currently working on it. I made this level with the Ultamite Doom. You start in the middle of a space station. there is one enemy ship on a docking bay. There are three prisons, a sick bay, a small carier ship, a sanation close to all the docking bays marked with yellow keys, there is a greenhouse type room. I am planning on updating this level when I get more Levels to put in my epasode. If you have any suggestions or comments send them to my E-Mail Address, I like feedback wether good or bad!!

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Horrifying, totally depressing level. It's a series of very bland looking white rooms and corridors with ZERO texturing variety. Feels like you're in a mental institution or something.

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This is dated May 1996, and it's terrible. It looks and feels like a mid-1994 spaceship level, in the sense that it's just a lot of angular corridors with one silver texture - SHAWN2 - throughout and almost no detail. For June 1994 it would have had an interesting early use of voodoo dolls - they don't do anything, they're just there - but this is from 1996. It's just a big maze with 56 weak monsters that you meet very very occasionally.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.