Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

SPACE STATION

   (3 reviews)
Sign in to follow this  

Guest

About This File

This wad is only 1 level of an eposode I have not made yet but I am currently working on it. I made this level with the Ultamite Doom. You start in the middle of a space station. there is one enemy ship on a docking bay. There are three prisons, a sick bay, a small carier ship, a sanation close to all the docking bays marked with yellow keys, there is a greenhouse type room. I am planning on updating this level when I get more Levels to put in my epasode. If you have any suggestions or comments send them to my E-Mail Address, I like feedback wether good or bad!!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Memfis

  
Horrifying, totally depressing level. It's a series of very bland looking white rooms and corridors with ZERO texturing variety. Feels like you're in a mental institution or something.

Share this review


Link to review
Guest

Unknown date

  
This is dated May 1996, and it's terrible. It looks and feels like a mid-1994 spaceship level, in the sense that it's just a lot of angular corridors with one silver texture - SHAWN2 - throughout and almost no detail. For June 1994 it would have had an interesting early use of voodoo dolls - they don't do anything, they're just there - but this is from 1996. It's just a big maze with 56 weak monsters that you meet very very occasionally.

Share this review


Link to review
  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
×