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Doom IV: Daisy's Revenge

   (13 reviews)
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About This File

"What the hell? What did they do to Daisy, my pet rabbit. Those bastards will pay for what they did to Daisy, they will," you cry out as you had just came out of Dys. You quickly teleported yourself to wherever they were at this time. And in this case, it's back to the deeper reaches of hell. You grinded your teeth and clenched your fist while you prepared to kick the living daylights out of hell itself.

This is the first in a series of D4x wads. Subsequent wads require previous wads.


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Guest

Unknown date

  
Do a better job next time. I see no daisies. I see that the production date was 1996, but this could be better. ~0/5

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Guest

Unknown date

  
All I can say is - That sucked!

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Guest

Unknown date

  
Seriously what did I just play? This has to be one of the ugliest maps I have laid eyes upon, the gameplay is bad and it looks like a 5 year old made it! Spider Mastermind and a Cyberdemon close to each other not that far in the map and you have got to basically run past most enemies to win due to lack of guns. The first rooms basically consist of boxes with the end game background plastered on them and not even aligned properly, Avoid this one! 0/5

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Doomkid

Unknown date

  
laughably bad.. even includes a .deh file that makes the guns spasticly fast.. avoid.

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Guest

Unknown date

  
Uh..

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Guest

Unknown date

  
The only way anybody could make a WAD this bad is if they're secretly a bored genius.

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Guest

Unknown date

  
This is awful, and feels like a parody rather than a straight level (perhaps it was). The design is typically angular, with clashing textures, it's hard to navigate without stepping on a bloody teleporter, the baddies are arranged with no skill, it's just horrible. The very beginning - you start in a box made out of the Doom end-game texture - reminds me of a similar trick from the old game MDK. Remember that? Lovely raytraced-looking software-only graphics? Your hero had a pointy head?

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Guest

Unknown date

  
And then I was like, "Hey, why don't I mercilessly slaughter the guy who made this?" And he was like, "hell yeah!"

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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