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Doom IV: Daisy's Revenge

   (13 reviews)
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About This File

"What the hell? What did they do to Daisy, my pet rabbit. Those bastards will pay for what they did to Daisy, they will," you cry out as you had just came out of Dys. You quickly teleported yourself to wherever they were at this time. And in this case, it's back to the deeper reaches of hell. You grinded your teeth and clenched your fist while you prepared to kick the living daylights out of hell itself.

This is the first in a series of D4x wads. Subsequent wads require previous wads.


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Guest

Unknown date

  
Do a better job next time. I see no daisies. I see that the production date was 1996, but this could be better. ~0/5

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Guest

Unknown date

  
All I can say is - That sucked!

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Guest

Unknown date

  
Seriously what did I just play? This has to be one of the ugliest maps I have laid eyes upon, the gameplay is bad and it looks like a 5 year old made it! Spider Mastermind and a Cyberdemon close to each other not that far in the map and you have got to basically run past most enemies to win due to lack of guns. The first rooms basically consist of boxes with the end game background plastered on them and not even aligned properly, Avoid this one! 0/5

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Doomkid

Unknown date

  
laughably bad.. even includes a .deh file that makes the guns spasticly fast.. avoid.

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Guest

Unknown date

  
Uh..

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Guest

Unknown date

  
The only way anybody could make a WAD this bad is if they're secretly a bored genius.

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Guest

Unknown date

  
This is awful, and feels like a parody rather than a straight level (perhaps it was). The design is typically angular, with clashing textures, it's hard to navigate without stepping on a bloody teleporter, the baddies are arranged with no skill, it's just horrible. The very beginning - you start in a box made out of the Doom end-game texture - reminds me of a similar trick from the old game MDK. Remember that? Lovely raytraced-looking software-only graphics? Your hero had a pointy head?

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Guest

Unknown date

  
And then I was like, "Hey, why don't I mercilessly slaughter the guy who made this?" And he was like, "hell yeah!"

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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