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Marine Base E1M1

   (10 reviews)
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About This File

A Marine Base on a distant outpost, taken over by the Hordes of Hell.

Although saved as E1M1, it is probably a better replacement for E1M4 or E2M2. It includes an exit to the secret level, but it's tough to find. The regular exit takes a bit of fancy finger- work to get to as well!

Only contains Weapons 1-5, but adds a Plasma gun (and no extra cells) in Deathmatch mode.

I've tried to keep all textures etc. pretty consistent, except for a few special areas, and I think I've gotten rid of all HOM effects. 8-) The only construction problem that I can find is in the deep blue Demon room (you'll know it when you get there), that sometimes the screen gets stuck in 'Cyberspace' 8-( - any hints on how to fix this gratefully received. Other than that, all walls have been aligned unless they (a) hide secret doors, or (b) are meant to be that way (cf the spiral staircase)

This is probably a little easy as is, but I'm going to add more monsters for UV, and take away a few imps and sergeants for ITYTD

As this is my first level, I'd be really pleased to get some feedback, especially from Watcher (there's only one small maze 8-)) and Cameron Newham - you guys write the best damned reviews I've EVER read! - even if I don't always agree with you.

So, Play and Have Fun, but most of all, Do it to them, before they do it to you...


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Never_Again

  
Large sprawling level, fun to explore and figure out a couple of puzzles. The other reviews covered the flaws, to which I can add that you can get stuck behind the corner pillar in the reg. exit area and the cheap gotcha crusher.

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Unknown date

  
Very stupid idea of putting the exit there. I could access it without any keys. Good first try though.

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Unknown date

  
Won't argue about the key problem, but I'm a sucker for Doom anyway.

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Unknown date

  
Crappy.

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Unknown date

  
This is dated July 1994. It's a superficially decent '94-era E1 techbase level that needed a bit more work. The design and layout are okay for the period, there are lots of baddies, it's non-linear, fairly big. But it has issues. If you know where to go you can dash to a secret exit in five seconds or so; there's a pointless lift puzzle that breaks if you approach it the wrong way; lots of wandering in non-obvious damaging sectors. It's not awful, just unpolished.

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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