Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Marine Base E1M1

   (10 reviews)
Sign in to follow this  

Guest

About This File

A Marine Base on a distant outpost, taken over by the Hordes of Hell.

Although saved as E1M1, it is probably a better replacement for E1M4 or E2M2. It includes an exit to the secret level, but it's tough to find. The regular exit takes a bit of fancy finger- work to get to as well!

Only contains Weapons 1-5, but adds a Plasma gun (and no extra cells) in Deathmatch mode.

I've tried to keep all textures etc. pretty consistent, except for a few special areas, and I think I've gotten rid of all HOM effects. 8-) The only construction problem that I can find is in the deep blue Demon room (you'll know it when you get there), that sometimes the screen gets stuck in 'Cyberspace' 8-( - any hints on how to fix this gratefully received. Other than that, all walls have been aligned unless they (a) hide secret doors, or (b) are meant to be that way (cf the spiral staircase)

This is probably a little easy as is, but I'm going to add more monsters for UV, and take away a few imps and sergeants for ITYTD

As this is my first level, I'd be really pleased to get some feedback, especially from Watcher (there's only one small maze 8-)) and Cameron Newham - you guys write the best damned reviews I've EVER read! - even if I don't always agree with you.

So, Play and Have Fun, but most of all, Do it to them, before they do it to you...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Never_Again

  
Large sprawling level, fun to explore and figure out a couple of puzzles. The other reviews covered the flaws, to which I can add that you can get stuck behind the corner pillar in the reg. exit area and the cheap gotcha crusher.

Share this review


Link to review
Guest

Unknown date

  
Very stupid idea of putting the exit there. I could access it without any keys. Good first try though.

Share this review


Link to review
Guest

Unknown date

  
Won't argue about the key problem, but I'm a sucker for Doom anyway.

Share this review


Link to review
Guest

Unknown date

  
Crappy.

Share this review


Link to review
Guest

Unknown date

  
This is dated July 1994. It's a superficially decent '94-era E1 techbase level that needed a bit more work. The design and layout are okay for the period, there are lots of baddies, it's non-linear, fairly big. But it has issues. If you know where to go you can dash to a secret exit in five seconds or so; there's a pointless lift puzzle that breaks if you approach it the wrong way; lots of wandering in non-obvious damaging sectors. It's not awful, just unpolished.

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
×