I tried to give this a fair shake. I really did. By the time I got to map15, it became apparent the same tropes and traps were employed across the megawad. Not a fan of teleporting hoards of monsters in your face once you pickup a key, nor ammo shortages, clueless teleport spots, simple design loops, bland lighting, the same attack vectors of facing off enemies in a T-intersection once you open a door to a room, the same corridor-room-cave-outdoor themes sprinkled throughout with a dash of hellspots. I saw potential in the spider factory, but it too fell short of impressive. Obviously the author put great effort into this, but the maps seemed far too similar, stale, and stagnant for my tastes.
I must say what an excepcional WAD...i have been playing for quite some time and each level its an absolute masterpiece of design. I got till the level 30 and man...when you reach there you are absolutly tired of killing monsters...level 29 was my "enough" and when i got to level 30 it was like "ok...im done". Its absolute carnage in a good sense of way of course...but for me it was enough. Must say this is a kind of a map that ill take example for my mappings. 5 Stars to the wad because there is no more to give. I repeat, an excepcional Wad a brutal challenge on dificulty...simply great. Excelent Work !
The author utilized Dehacked. The wad is tough, can get very slaughter-ish and hectic sometimes, but it's fair.
Also, the wad featured a pretty humorous story™. Check it out, but remember to play on HNTR/HMP if you aren't used to slaughterwads.