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Dystopia3: Re-Birth of Anarchy

   (57 reviews)
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About This File

A sequel for Dyst2.wad: 11 cool, action-full levels for single or cooparative play. See DYST3STY.TXT for Storyline.
- Detail has been applied.
- Special effect, and tricks included
- Levels are geard to ALL types of Doomers
- Well Balanced game play
- All around Excellent WAD


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Gallic00

  

Still fun after 20 years.

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NuMetalManiak

  
in this day and age you really think this isn't that good, as it's rather cramped a lot. but for its time Dystopia 3 is a kick-ass set that shows off lots of techniques. for me it's always a load of fun and MAP03 has quite a concept.

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Zahid

  
For 96's its simply Awsome!!!!Map 3 marathon FTW....

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Doomkid

  
Let's get serious for a sec here - Considering the tools they had back in 96, this is awesome. For something so old, a suprising attention to detail is shown throughout. Some of the monster encounters are dickish, and I can just tell this would be a bit painful in cooperative, but it makes for an excellent SP megawad that is worth beating once.

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Guest

  
These levels contains most irritating and wrong balanced item placement I have ever seen in "classicaly" acclaimed wads. Died zillion times trying complete this in fda-style.

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
This would be great if it actually WORKED

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Guest

Unknown date

  
Deffinitive 5 stars. Great imagination in design displayed (something that modern maps sorely lack). Maps 6 & 9 were my favorites. Map 9 has a trully "dystopian" atmosphere. The only complant was the retarded endings for maps 7 and 8 (cyberdemon abuse)...

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Guest

Unknown date

  
Awesome work for 1996; of course that is expected from two of the early kings of wad designing. Nice blue sky goes well for the awesome city levels by Iikka (his style is VERY recognizable and consistent, but I didn't find it repetitious anyway). Only complaint is that 3 maps were used or modified in Requiem or Strain.

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Guest

Unknown date

  
Way supreme to other releases from its time, this mapset features two of the best level authors who graced the game. One should take ones hat of to the various special effects we've seen included tons of times since this releas. Real creativity and a good sense of scale, detailing and texture combinations is a rare talent in the doom scene, but this puts it on display. These guys also made the best of Requiem. 4/5 stars, make it a 4.5 tho. -Johnsen

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Guest

Unknown date

  
This wad is a classic, fine example of good solid level design.

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Guest

Unknown date

  
Absolutely fucking SUBLIME. I did a double take when I noticed it was released in 1996. A true classic.

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Guest

Unknown date

  
GOOD

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Guest

Unknown date

  
5 stars, but can't play map03. i keep dying to some invisible crushing.

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Guest

Unknown date

  
This is by far one of the greatest mods EVER in the history of Doom II, for just having 11 levels, this mod kicks all ass. I first played it back in 97 and lost it ever since a HD crash wiped out my mod collection. but since having it back i can say that it still provides all the action and suspense that it did seven years ago.

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Guest

Unknown date

  
fucking vomit

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Guest

Unknown date

  
5 stars, even by 2011 standards.

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Guest

Unknown date

  
yep 5/5

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Guest

Unknown date

  
So amazing yet released in 1996 5/5

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Argent Agent

Unknown date

  
Pretty good mapset, though a bit rough in multiplayer: 4/5.

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Guest

Unknown date

  
5 stars just for blowing up microsoft.

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Marcaek

Unknown date

  
Pretty cool but flawed. I personally prefer the Keranen maps in this to his Requiem work but it's still fairly rough, mostly compensating for poor use of high-tier monsters with gratuitous cellpack placement. You can easily fuck up the Spider fight's line triggers in that one map with the "bio-tanks" and render that map unbeatable. Lots of STRAiN and Requeim resources to be found here.

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Guest

Unknown date

  
Cool stuff, tons of cool new textures, interesting locations (nice 3d bridges & elevators) and fast (and not-so-hard) gameplay -- Brun Ohn

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Guest

Unknown date

  
Often overlooked, this early work by Adelusion and Iikka Keränen is some of their best, and deserves praise. Those of you who liked the style of Iikka's Requiem maps will not be disappointed.. There are many similar concepts and layouts here. Although a bit rough around the edges, these maps are filled to the brim with memorable designs and fights, and deserve to be remembered and enjoyed. A classic. --5/5

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Guest

Unknown date

  
The thing I like about the sky texture it uses is when you see it reflected upon itself (when you see below it) it looks a lot like the ocean. So it kinda works for levels like MAP06. A great WAD indeed. ~vf

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  • File Reviews

    • By NuMetalManiak · Posted
      picture this, you've played Eternal Doom multiple times, went through all sorts of nice-looking medieval landscapes, and got rather used to the styles used in the Return resource pack. you feel a feeling that you want to play more in terms of Eternal Doom style levels, well, gaspe has you covered with Legacy of Heroes. it's first few levels aren't too long, for granted, but once you hit MAP05, that's when you know. combat is consistent and workable, as is progression at least until you get past MAP05. you'd especially be hard-pressed for several secrets, specifically the BFG ones in MAP08 (the longest one), and MAP09 (one that is easy to get lost in). heck, MAP07 is also easy to get lost in, hence the title. the dual boss at the end may actually be somewhat disappointing, plus there's some parts of progression which may cause an eyeroll, but for the most part legher.wad does provide a decent experience.
    • By dylux · Posted
      Hellbound Review   - My second time playing this with a year in between. - UV Difficulty   The Good: -  Has puzzles, which I love! -  Progressive Maps, as in the next one continues from the previous and the Maps are not linear. -  Excellent progressive degree of difficulty. -  Not a slaughterfest, but not easy either. -  Plenty of everything to keep you alert, yet alive. -  Loads of secrets – most are clever and rewarding. -  Awesome Hellish themes in some of the later Maps. -  Later Maps are huuuuuuge; Map 29 (Ascension) must have taken a helluva long time to create, just as the Author states in the description of it. Use your Rocket Launcher and/or BFG when you get to it. The rest of your weapons are obsolete at this point.   The Bad: -  Absolutely disliked Map 30. A whole lot of running around in the “poison lava” pit.   In Short: All and all, Hellbound was a blast. You’re going to work for the keys from Map 21 and onward because they aren’t just lying around.   Map 17 (Starport) and Map 26 (Forbidden Archives) were my faves. I remember reading "Doomworld’s Top 100 Memorable Doom Maps" that Starport was ranked #80. So there ya go!   Despite disliking Map 30, I’m still giving this WAD 5 out of 5 Stars. One Map is hardly enough to deduct from the other 31 awesome Maps. Definite replay value. Bravo! Thanks for making it!
    • By mistersector · Posted
      An excellent E4 replacement. Good use of traps. Window and ledge fighting is common, but complacency invites a hellstorm of imp fireballs from afar. The custom textures fit the eerie aesthetics, although the design is somewhat generic and some maps snag the player along jutted wall lips. Disappointing new sounds as there were no weapons changes, yet are horribly distorted, abrupt, and tonally blase. Nothing a mod can't overcome. Ammo and medkit shortage encourages safe gameplay.
    • By mistersector · Posted
      A mix of good and bad maps. Worth playing for the good. In particular, Map07 by Fatal is a long, but satisfying adventure with sparse doors, U-loops and window overlooks galore, excellent use of button and line trips, and balanced ammo and medkits. Map12 by Epsi would be absolutely superb with more texture variety and a few more interconnecting loops, but still quite enjoyable. Map19 by DaniMetal is tight and overuses sidewalk sector details, but otherwise fantastic level design. 
    • By PureSlime · Posted
      Does a fantastic job at mimicking Doom II, but as a result doesn't deliver as tight of an experience (through no fault of the mappers, that's just the Doom II style). Really recommended if you enjoyed the first one.
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