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Dystopia3: Re-Birth of Anarchy

   (59 reviews)
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About This File

A sequel for Dyst2.wad: 11 cool, action-full levels for single or cooparative play. See DYST3STY.TXT for Storyline.
- Detail has been applied.
- Special effect, and tricks included
- Levels are geard to ALL types of Doomers
- Well Balanced game play
- All around Excellent WAD


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SilverMiner

  

Cool and interesting wad, I've never gotten stuck

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JudgeDeadd

  

A pretty fun mapset, worth seeing for the imaginative visual design and layout alone, as well as the tough, challenging fights. Only gripe is that Iikka's maps tend to be very cramped and have uninspiring enemy placement, but they aren't terrible by any means.

 

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Gallic00

  

Still fun after 20 years.

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NuMetalManiak

· Edited by NuMetalManiak

  

in this day and age you really think this isn't that good, as it's rather cramped a lot. but for its time Dystopia 3 is a kick-ass set that shows off lots of techniques. the ideas that Keranen and Czerwonka have are quite wonky and directly contrast each other very often. look at Keranen's style, you'll be seeing vanilla Doom tricks that were awe-inspiring at the time, particularly the bridges as well as the mineshaft, reminiscent of similar levels in Requiem MAP08 and MAP13. but his gameplay ideals involve mostly linear progression and usage of high-tier monsters in claustrophobic spaces. meanwhile, Czerwonka does provide well-designed levels with new textures and such, not so snazzy progression however is a hallmark against his design though. there's quite a bit of backtracking, although since his levels are usually small in size it's a bit better off. MAP04 and MAP10 in particular standout because these same levels were in STRAIN as MAP09 and MAP23 respectively, with a few changes to both. then you have the race level MAP03 which can throw newer players for a loop.

 

Dystopia 3 really stands out as a historic testament to vanilla design and it shows easily here. if you're a gameplay kind of person this may not actually be for you though due to how thing placement and such is designed. it doesn't mean this is unplayable though. it's worth at least one whirl

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Zahid

  
For 96's its simply Awsome!!!!Map 3 marathon FTW....

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Doomkid

  
Let's get serious for a sec here - Considering the tools they had back in 96, this is awesome. For something so old, a suprising attention to detail is shown throughout. Some of the monster encounters are dickish, and I can just tell this would be a bit painful in cooperative, but it makes for an excellent SP megawad that is worth beating once.

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Guest

  
These levels contains most irritating and wrong balanced item placement I have ever seen in "classicaly" acclaimed wads. Died zillion times trying complete this in fda-style.

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
This would be great if it actually WORKED

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Guest

Unknown date

  
Deffinitive 5 stars. Great imagination in design displayed (something that modern maps sorely lack). Maps 6 & 9 were my favorites. Map 9 has a trully "dystopian" atmosphere. The only complant was the retarded endings for maps 7 and 8 (cyberdemon abuse)...

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Unknown date

  
Awesome work for 1996; of course that is expected from two of the early kings of wad designing. Nice blue sky goes well for the awesome city levels by Iikka (his style is VERY recognizable and consistent, but I didn't find it repetitious anyway). Only complaint is that 3 maps were used or modified in Requiem or Strain.

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Unknown date

  
Way supreme to other releases from its time, this mapset features two of the best level authors who graced the game. One should take ones hat of to the various special effects we've seen included tons of times since this releas. Real creativity and a good sense of scale, detailing and texture combinations is a rare talent in the doom scene, but this puts it on display. These guys also made the best of Requiem. 4/5 stars, make it a 4.5 tho. -Johnsen

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Unknown date

  
This wad is a classic, fine example of good solid level design.

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Guest

Unknown date

  
Absolutely fucking SUBLIME. I did a double take when I noticed it was released in 1996. A true classic.

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Guest

Unknown date

  
GOOD

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Guest

Unknown date

  
5 stars, but can't play map03. i keep dying to some invisible crushing.

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Guest

Unknown date

  
This is by far one of the greatest mods EVER in the history of Doom II, for just having 11 levels, this mod kicks all ass. I first played it back in 97 and lost it ever since a HD crash wiped out my mod collection. but since having it back i can say that it still provides all the action and suspense that it did seven years ago.

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Guest

Unknown date

  
fucking vomit

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Guest

Unknown date

  
5 stars, even by 2011 standards.

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Guest

Unknown date

  
yep 5/5

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Guest

Unknown date

  
So amazing yet released in 1996 5/5

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Argent Agent

Unknown date

  
Pretty good mapset, though a bit rough in multiplayer: 4/5.

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Guest

Unknown date

  
5 stars just for blowing up microsoft.

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Marcaek

Unknown date

  
Pretty cool but flawed. I personally prefer the Keranen maps in this to his Requiem work but it's still fairly rough, mostly compensating for poor use of high-tier monsters with gratuitous cellpack placement. You can easily fuck up the Spider fight's line triggers in that one map with the "bio-tanks" and render that map unbeatable. Lots of STRAiN and Requeim resources to be found here.

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Guest

Unknown date

  
Cool stuff, tons of cool new textures, interesting locations (nice 3d bridges & elevators) and fast (and not-so-hard) gameplay -- Brun Ohn

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