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Dystopia3: Re-Birth of Anarchy

   (57 reviews)
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About This File

A sequel for Dyst2.wad: 11 cool, action-full levels for single or cooparative play. See DYST3STY.TXT for Storyline.
- Detail has been applied.
- Special effect, and tricks included
- Levels are geard to ALL types of Doomers
- Well Balanced game play
- All around Excellent WAD


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Gallic00

  

Still fun after 20 years.

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NuMetalManiak

  
in this day and age you really think this isn't that good, as it's rather cramped a lot. but for its time Dystopia 3 is a kick-ass set that shows off lots of techniques. for me it's always a load of fun and MAP03 has quite a concept.

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Zahid

  
For 96's its simply Awsome!!!!Map 3 marathon FTW....

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Doomkid

  
Let's get serious for a sec here - Considering the tools they had back in 96, this is awesome. For something so old, a suprising attention to detail is shown throughout. Some of the monster encounters are dickish, and I can just tell this would be a bit painful in cooperative, but it makes for an excellent SP megawad that is worth beating once.

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Guest

  
These levels contains most irritating and wrong balanced item placement I have ever seen in "classicaly" acclaimed wads. Died zillion times trying complete this in fda-style.

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
This would be great if it actually WORKED

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Guest

Unknown date

  
Deffinitive 5 stars. Great imagination in design displayed (something that modern maps sorely lack). Maps 6 & 9 were my favorites. Map 9 has a trully "dystopian" atmosphere. The only complant was the retarded endings for maps 7 and 8 (cyberdemon abuse)...

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Guest

Unknown date

  
Awesome work for 1996; of course that is expected from two of the early kings of wad designing. Nice blue sky goes well for the awesome city levels by Iikka (his style is VERY recognizable and consistent, but I didn't find it repetitious anyway). Only complaint is that 3 maps were used or modified in Requiem or Strain.

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Guest

Unknown date

  
Way supreme to other releases from its time, this mapset features two of the best level authors who graced the game. One should take ones hat of to the various special effects we've seen included tons of times since this releas. Real creativity and a good sense of scale, detailing and texture combinations is a rare talent in the doom scene, but this puts it on display. These guys also made the best of Requiem. 4/5 stars, make it a 4.5 tho. -Johnsen

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Guest

Unknown date

  
This wad is a classic, fine example of good solid level design.

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Guest

Unknown date

  
Absolutely fucking SUBLIME. I did a double take when I noticed it was released in 1996. A true classic.

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Guest

Unknown date

  
GOOD

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Guest

Unknown date

  
5 stars, but can't play map03. i keep dying to some invisible crushing.

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Guest

Unknown date

  
This is by far one of the greatest mods EVER in the history of Doom II, for just having 11 levels, this mod kicks all ass. I first played it back in 97 and lost it ever since a HD crash wiped out my mod collection. but since having it back i can say that it still provides all the action and suspense that it did seven years ago.

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Guest

Unknown date

  
fucking vomit

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Guest

Unknown date

  
5 stars, even by 2011 standards.

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Guest

Unknown date

  
yep 5/5

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Guest

Unknown date

  
So amazing yet released in 1996 5/5

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Argent Agent

Unknown date

  
Pretty good mapset, though a bit rough in multiplayer: 4/5.

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Guest

Unknown date

  
5 stars just for blowing up microsoft.

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Marcaek

Unknown date

  
Pretty cool but flawed. I personally prefer the Keranen maps in this to his Requiem work but it's still fairly rough, mostly compensating for poor use of high-tier monsters with gratuitous cellpack placement. You can easily fuck up the Spider fight's line triggers in that one map with the "bio-tanks" and render that map unbeatable. Lots of STRAiN and Requeim resources to be found here.

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Guest

Unknown date

  
Cool stuff, tons of cool new textures, interesting locations (nice 3d bridges & elevators) and fast (and not-so-hard) gameplay -- Brun Ohn

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Guest

Unknown date

  
Often overlooked, this early work by Adelusion and Iikka Keränen is some of their best, and deserves praise. Those of you who liked the style of Iikka's Requiem maps will not be disappointed.. There are many similar concepts and layouts here. Although a bit rough around the edges, these maps are filled to the brim with memorable designs and fights, and deserve to be remembered and enjoyed. A classic. --5/5

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Guest

Unknown date

  
The thing I like about the sky texture it uses is when you see it reflected upon itself (when you see below it) it looks a lot like the ocean. So it kinda works for levels like MAP06. A great WAD indeed. ~vf

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  • File Reviews

    • By Walter confetti · Posted
      It's cool and all, but after some time it became tedious. Liked the young Frankenstein clip
    • By Walter confetti · Posted
      Jesus, this episode must be called "grim sense of boredom", because of humor i didn't find any, but i find a lot of boring! A LOT! Well, i just find a very short moment when i was chuckling out to the situation happening in E1M8 finding myself in a spiral of long lowering floors room, but maybe i just became insane. Over this short digression, this episode is BORING. I see that tries to be some sort of old school (is from 1994, dear anon reviewer, not 2012!) version of mock.wad or one of those parody of bad wads around the archive since doom modding scene day one. But instead of jumping the ugly garbage train that are these kinds of maps, is for the major part a pretty basic  series of large, boring, almost navigable STARTAN3 mazes with some nice ideas and few nice rooms spruced all around the episode and some really asshole ideas like 2 trap rooms in 2 different levels (E1M4 and E1M8) that are a just a little room with some type of useful stuff like health and ammo, once you enter in you are trapped from a one-way closing door without any way to escape from it expect cheating... but over these few moments, is pretty boring stuff. I suppose to deserve a trophy just for finish this. Go play something else.   BEST: ....E1M6 is kinda nice WORST: E1M8 is bullshit
    • By JudgeDeadd · Posted
      It's been a while since I played Bioshock but I could still recognize some of the iconic locations. Seeing Bioshock's scripted sequences reinterpreted for Doom was fun. The enemy layout feels mostly like an afterthought, though.
    • By JudgeDeadd · Posted
      Not really that funny, and not particularly fun.
    • By JudgeDeadd · Posted
      This WAD hasn't really aged well. The gameplay isn't particularly interesting and the levels rely too much on over-using ZDoom features. The new sound effects are annoying, and the announcer's endless chatter on map04 gets downright infuriating. The ending levels are disappointing, especially the final battle which can be over in seconds. That said, the detailing looks nice in some levels.
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