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Doom IV: Daisy's Revenge, Level 2&3

   (11 reviews)
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About This File

This is the second in a series of D4x wads. Subsequent wads require previous wads.

You have just arrived in a remote hell lab. Make it to the outside to exit the hell lab, and find yourself in Barons of Fun!

Also includes update patch for Dehacked


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Unknown date

  
fuckballs.

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Unknown date

  
garbage

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Unknown date

  
This makes me wanna spray hi-intensity corrosive diarrhea all over my b0x. 0/5 -Maes

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Unknown date

  
These maps are the sequel to D4a (id=5985) and are intended to be played directly after that map in sequence, so that is exactly what I did. The first of these maps is very basic just a couple of corridoors and switches with a small acid room and it's mostly over before you start. The next map is similar in execution but with slightly more gameplay. not as ugly or unplayable as d4a but still not really worth your time or effort. 1/5

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Unknown date

  
...........

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0% Detail, 0% Gameplay - Doomguy0505, Oh crap, 1995 (next time read date)

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Burhan

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This makes my brain hurt.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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