Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Beginnings

   (5 reviews)
Sign in to follow this  

Guest

About This File

My 5 first levels. I have made better wads since, believe me. These aren't supposed to be challenging or anything, just interesting. Any beginners should look at these. They are exactly NOT what good levels are. I just wanted these to be sort of "immortal" by being on an FTP site. They deserve at least that much.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  

there really is not much to these maps either. the first two have some IWAD homages in them and actually play far better than the others, while E1M4 and E1M5 don't seem to be completable.

Share this review


Link to review
Philnemba

  

E1M1 & E1M2 are pretty decent despite some annoying switch hunting.

 

E1M3 is a mediore hallway map with unmarked doors.

 

E1M4 & E1M5 are boss maps that can't be exit properly due to not being in proper map slots.

 

I would recommend to just play the first two maps and skip the rest.

 

-Philnemba 2.5/5

Screenshot_69.png.41ba29f2f9a9831bccb4a0fcfaf422c5.png

Share this review


Link to review
  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
×