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The Grim Reaper

   (10 reviews)
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About This File

Primarily single player level. I don't make too many deathmatch WADs and I'm rather reluctant to release them, because there are so many DM WADs around. It takes much more time and ingenuity to create a good solo/co-op level. Mission objective: don't let the Grim Reaper lay his bony hands on you... Avoid his scythe and make it to the exit, possibly in one piece. One thing more: pay attention to the scrolling hints on the walls!


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Argenteo

  

Interesting lyrical puzzles in a brown-y dungeon, some custom textures and fun gameplay.

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Summer Deep

·

  

Played on UV, GLBoom+

 

This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.

 

The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.

 

If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.

 

Around 65/100 for this level though.

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Guest

Unknown date

  
A decent wad from 1996. The level design is okay, and features a clever-but-confusing puzzle. There are new textures, but unfortunately the author uses them over and over. It's still a fun pwad, though. It just needed a bit more variety. 3.5/5

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Guest

Unknown date

  
meh. it's ok. this level didn't really grab my attention. 3/5

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Guest

Unknown date

  
Fun little level. Not too hard, and looks good. 4 stars.

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Guest

Unknown date

  
This level has an incredible overall design. If you haven't played it before you should. 5/5

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Guest

Unknown date

  
prity spify

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Guest

Unknown date

  
This old forgotten level is a real hidden gem. Considering the time of it's release, it's not half uninjoyable to play today, so I'd say check it out. 4 stars. -TeH NeXuS

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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