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Massacre on Deimos

   (3 reviews)
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About This File

As you kill the last of the Barons on Phobos, you hear a crackle over your communicator. It's information (and of course, orders) from Earth. The General informs you that the invasion was not limited to the Phobos facility, but that Deimos was also invaded. Just before Earth lost all contact with Deimos, the following portion of a message was received:

"...it's a gradual infestation. It starts in the small storage facility where the teleporter from Phobos is located. It's not too heavy there, mostly mutants. It just gets worse though. The refinery is one of the worst areas. The stairway down to our rec room now looks like a stair down to ..."

You here an explosion, then the General is back on. "That's all we got, marine. And now we can't find Deimos anywhere! It looks like the whole place just disappeared. We need you to jump on that teleporter, find out what happened, and clean it up. Earth out."

"Great," you say to yourself. You were really hoping that this teleporter was your ticket home. So now you have another station to save, more demons to kill and a general with bad phone manners. You take a deep breath, jump on the teleporter and hope that nothing's waiting on the other side -- and that there's still another side to land on...

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Acceptable. Nothing amazing - but what counts more is nothing annoying.

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Unknown date

Three maps. The first map is dull (a very small and easy crate warehouse), but the last two (an underground base and a slime base) are bigger and feature some fun fights. The gameplay is rather easy, especially with all the goodies found in the many secret areas (most of which are clearly marked in some way). The design feels a bit random and plain at times, but there are some nice visuals and one or two inventive traps and progression quirks, especially in E2M3. Worth a play-through. Not bad. --3/5

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.