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   (4 reviews)
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About This File

Ultra-violence is for wimps! NIGHTMARE is where REAL DOOMIES play! REAL DOOMIES don't need guns. We use OUR FISTS! Experience the first and only wad designed for play on NIGHTMARE! A familiar board is the scene for this fast action adventure. Put your gun away and grab the cherries because it's berserk time! NOW GO MUNCH SOME GHOSTS! Item placement is exactly the same as in the arcade game, but it's a lot harder to find your way around when you're IN the game. All difficulty levels are supported, and should be tried in order (yes, tough guys too :) ). Also, try different routes through each level, as I have put unique traps in each one. "I'm too young to die", and "Hey, not too rough" are good for fans of the original game (with respawn) as the monsters are all in the central area (just like the original). "Hurt me plenty", "Ultra-violence", and "Nightmare" have great action and tricks. "I'm too young to die" and "Hey, not too rough" have 4 ghosts, "Hurt me plenty" has 8, and "Ultra-violence" and "Nightmare" have 12 (I thought 16 was excessive). Try this in deathmatch (great action!) and see graphics.txt for info on putting in some cool graphics. Send a lmp of your best "Nightmare" game. Can you survive all 15 minutes of recording time?

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Unknown date

really people this is a trash wad and very aged

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.